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1. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Deerin wrote: stoicfaux wrote: CPU nerf suggestion You are only looking at it from PvE angle.....and using faction mods to calculate a CPU limit. Armor PvP fits tend to be CPU intensive too. To prevent fphoon from stepping shield tanker...
- by Sunuva Gunn - at 2013.05.23 22:50:00
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2. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Zarnak Wulf wrote: I can't tell you the last time I saw a Typhoon on TQ. I've actually seen quite a few, though most PvP I've seen has been T2 Cruiser based so I haven't seen them there. It's probably more down to them being the cheap Minni...
- by Sunuva Gunn - at 2013.05.23 22:45:00
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3. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Ersahi Kir wrote: Leto Atal wrote: Oh my, what have you done to the Typhoon? They change the regular typhoon so minmatar pilots who come using missiles can move into a batteship. If they didn't a minmatar pilot who gets into a cyclone ha...
- by Sunuva Gunn - at 2013.05.23 20:50:00
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4. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Kane Fenris wrote: Leto Atal wrote: Oh my, what have you done to the Typhoon? When looking at the bonuses a ship has do not think that a ship should only have two bonuses. Consider what can actually be used. Also when the weapon systems are...
- by Sunuva Gunn - at 2013.05.23 20:46:00
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5. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Trolly McForumalt wrote: Compare the (unneeded) buff they gave the fleet typhoon to the... whatever it is they gave the CNR. I do agree that a lot of the 'tinkering' that has gone on here has been completely unnecessary and does more to ma...
- by Sunuva Gunn - at 2013.05.23 20:33:00
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6. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Trolly McForumalt wrote: The fleet typhoon does everything. It always has done. I'm somewhat baffled as to why they had to change the low slot layout though. It means I'd have to rip out my current armour tank (if I was going to hang around...
- by Sunuva Gunn - at 2013.05.23 20:23:00
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7. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
I'd missed this post. I've been whinging in the main Minnie BS thread for a while saying that I'd quit is CCP messed the Fleet Phoon up as much as they messed up the Phoon. I'm out. Accounts are canceled. (I'm such a drama queen, but I really ...
- by Sunuva Gunn - at 2013.05.23 19:43:00
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8. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Are you the only one that did not ssee that they already announced navy battleship changes several days ago? It looks like I was and... They've turned the Navy Typhoon into the Typhoon. It's loosing a low slot? Looks l...
- by Sunuva Gunn - at 2013.05.23 19:37:00
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9. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Kanbe Zateki wrote: As a new player who was looking forward to training up for a phoon because of it's uniqueness and versatility I have to say these changes have made me lose interest in the ship. I'm really hoping they don't touch the navy is...
- by Sunuva Gunn - at 2013.05.23 18:54:00
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10. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Gal'o Sengen wrote: I've been toying with some Cruise Missile Typhoon fits and... Boy, it's a damn beast. For reference, the point of it all is a small (4-5 person), really cheap gang with large amounts of mobility. This isn't being argued....
- by Sunuva Gunn - at 2013.04.21 20:28:00
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11. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Kane Fenris wrote: Hi, i read alot in minmatar and galente bs balance threads and i mybe came up with a soloution for the balance problem for the megatron and tempest BS. why dont give all the attack BS ships a role bonuslike : (values discus...
- by Sunuva Gunn - at 2013.04.21 16:49:00
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12. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Destructor1792 wrote: I'm gonna be as polite as possible to CCP Rise but.... STOP MAKING MINMATAR SHIPS PURELY MISSILE BASED FFS!!! If I want to fly a ship with missiles, I'll go Caldari. Every race is gonna be exactly the same by the...
- by Sunuva Gunn - at 2013.04.21 12:42:00
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13. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Anabella Rella wrote: More pages of debate and still no comment from CCP Rise as to what's going on... A little official communication from the balance team would be greatly appreciated! He's in hiding, having just noticed that making heav...
- by Sunuva Gunn - at 2013.04.15 16:44:00
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14. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Luke Hammarskjold wrote: The more times i read the post, the more I think the minmatar don't really need any rebalancing... Re-balancing would be nice. A rof mod here, a damage mod there... What we've been offered is more along the lines of...
- by Sunuva Gunn - at 2013.04.14 22:13:00
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15. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Rebecha Pucontis wrote: I like your idea for the Typhoon though except for the drone part. Give it a target painter bonus, and then remove the high slot and swap it for another mid slot. Then Tempest can become the new ultra versatile phoon, a...
- by Sunuva Gunn - at 2013.04.14 11:42:00
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16. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Prometheus Exenthal wrote: The Tempest has had 4 missile hardpoints since the beginning of time. People simply don't use the extra highs as torps. True, but luckily they haven't tried turning it into a missile boat yet. Sic.
- by Sunuva Gunn - at 2013.04.13 22:44:00
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17. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Rebecha Pucontis wrote: Hmm, interesting idea actually. Perhaps then it could take over the current role of the Typhoon pretty nicely whilst the typhoon focuses on missiles. Where has this sudden belief that we have to have missile ships ev...
- by Sunuva Gunn - at 2013.04.13 22:24:00
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18. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
I'm hoping that the silence is due to an attempt to re-re-balance a number of ships to stop the constant whining. Sadly (for me) I figure that the (almost) 90 page long set of complaints about Gallente BS will get more focus than this thread.
- by Sunuva Gunn - at 2013.04.12 23:06:00
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19. Community Minmatar Battleships Proposal - in Player Features and Ideas Discussion [original thread]
I like split weapons. Sadly CCP does not share my love of flexibility.
- by Sunuva Gunn - at 2013.04.11 20:26:00
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20. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Junko Sideswipe wrote: Phoon was fine with just torps, I liked that idea a lot. The majority of people in the thread don't even know how missiles, especially torps, actually work in the game, so they hurf blurf about it. I'd really like to...
- by Sunuva Gunn - at 2013.04.11 20:23:00
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